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<?xml version="1.0"?>
<scene>
<integrator type="path_mis">
</integrator>
<sampler type="independent">
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</sampler>
<camera type="perspective">
<transform name="toWorld">
<!-- <lookat target="-64.8161, 47.2211, 23.8576"
origin="-65.6055, 47.5762, 24.3583"
up="0.299858, 0.934836, -0.190177" /> -->
<lookat target="0, 0, 0"
origin="0, -7, 0"
up="0, 0, 1" />
<!-- <lookat target="0, 0, 0"
origin="-7, 0, 0"
up="0, 0, 1" /> -->
</transform>
<float name="fov" value="60" />
<!-- 768 x 768 pixels -->
<integer name="width" value="768" />
<integer name="height" value="768" />
</camera>
<!-- <mesh type="obj">
<string name="filename" value="meshes/ajax.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.2, 0.2, 0.2" />
</bsdf>
</mesh> -->
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="dielectric">
<!-- Interior index of refraction -->
<float name="intIOR" value="1.5" />
<!-- Exterior index of refraction -->
<float name="extIOR" value="1" />
</bsdf>
<transform name="toWorld">
<translate value="-3,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="mirror" />
<transform name="toWorld">
<translate value="0,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"></color>
</bsdf>
<transform name="toWorld">
<translate value="3,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.0 0.0 0.0"></color>
</bsdf>
<transform name="toWorld">
<translate value="0,1,0" />
</transform>
<emitter type="area">
<color name="radiance" value="1, 1, 1" />
</emitter>
</mesh>
<!-- <mesh type="sphere" >
<point name="center" value="0,0,0" />
<float name="radius" value="10000" />
<emitter type="envmap">
<string name="filename" value="envmap.exr" />
<float name="scale" value="3" />
</emitter>
</mesh> -->
</scene>