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Commit 3d3d0312 authored by mfruehauf's avatar mfruehauf :game_die:
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Add direct and path scene files

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<?xml version='1.0' encoding='utf-8'?>
<scene>
<integrator type="direct_ems">
<lightsampler type="mls" />
</integrator>
<camera type="perspective">
<float name="fov" value="27.7856" />
<transform name="toWorld">
<scale value="-1,1,1" />
<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0" />
</transform>
<integer name="height" value="600" />
<integer name="width" value="800" />
</camera>
<sampler type="independent">
<integer name="sampleCount" value="32" />
</sampler>
<mesh type="obj">
<string name="filename" value="meshes/walls.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.725 0.71 0.68" />
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/rightwall.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.161 0.133 0.427" />
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/leftwall.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.630 0.065 0.05" />
</bsdf>
</mesh>
<mesh type="sphere">
<point name="center" value="-0.421400 0.332100 -0.280000" />
<float name="radius" value="0.3263" />
<bsdf type="mirror" />
</mesh>
<mesh type="sphere">
<point name="center" value="0.445800 0.332100 0.376700" />
<float name="radius" value="0.3263" />
<bsdf type="dielectric" />
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/1000_lights.obj" />
<emitter type="area">
<color name="radiance" value="15 15 15" />
</emitter>
</mesh>
</scene>
\ No newline at end of file
<?xml version='1.0' encoding='utf-8'?>
<scene>
<integrator type="path_mis">
<lightsampler type="uniform_light" />
</integrator>
<camera type="perspective">
<float name="fov" value="27.7856" />
<transform name="toWorld">
<scale value="-1,1,1" />
<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0" />
</transform>
<integer name="height" value="600" />
<integer name="width" value="800" />
</camera>
<sampler type="independent">
<integer name="sampleCount" value="32" />
</sampler>
<mesh type="obj">
<string name="filename" value="meshes/walls.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.725 0.71 0.68" />
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/rightwall.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.161 0.133 0.427" />
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/leftwall.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.630 0.065 0.05" />
</bsdf>
</mesh>
<mesh type="sphere">
<point name="center" value="-0.421400 0.332100 -0.280000" />
<float name="radius" value="0.3263" />
<bsdf type="mirror" />
</mesh>
<mesh type="sphere">
<point name="center" value="0.445800 0.332100 0.376700" />
<float name="radius" value="0.3263" />
<bsdf type="dielectric" />
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/1000_lights.obj" />
<emitter type="area">
<color name="radiance" value="15 15 15" />
</emitter>
</mesh>
</scene>
\ No newline at end of file
......@@ -6,7 +6,7 @@
</integrator>
<sampler type="independent">
<integer name="sampleCount" value="1024" />
<integer name="sampleCount" value="32" />
</sampler>
<camera type="perspective">
......
<?xml version="1.0"?>
<scene>
<integrator type="path_mis">
<lightsampler type="uniform_light" />
</integrator>
<sampler type="independent">
<integer name="sampleCount" value="32" />
</sampler>
<camera type="perspective">
<transform name="toWorld">
<!-- <lookat target="-64.8161, 47.2211, 23.8576"
origin="-65.6055, 47.5762, 24.3583"
up="0.299858, 0.934836, -0.190177" /> -->
<lookat target="0, 0, 0"
origin="0, -7, 0"
up="0, 0, 1" />
<!-- <lookat target="0, 0, 0"
origin="-7, 0, 0"
up="0, 0, 1" /> -->
</transform>
<float name="fov" value="60" />
<!-- 768 x 768 pixels -->
<integer name="width" value="768" />
<integer name="height" value="768" />
</camera>
<!-- <mesh type="obj">
<string name="filename" value="meshes/ajax.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.2, 0.2, 0.2" />
</bsdf>
</mesh> -->
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="dielectric">
<!-- Interior index of refraction -->
<float name="intIOR" value="1.5" />
<!-- Exterior index of refraction -->
<float name="extIOR" value="1" />
</bsdf>
<transform name="toWorld">
<translate value="-3,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="mirror" />
<transform name="toWorld">
<translate value="0,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.5, 0.5, 0.5"></color>
</bsdf>
<transform name="toWorld">
<translate value="3,0,0" />
</transform>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere.obj" />
<bsdf type="diffuse">
<color name="albedo" value="0.0 0.0 0.0"></color>
</bsdf>
<transform name="toWorld">
<translate value="0,1,0" />
</transform>
<emitter type="area">
<color name="radiance" value="1, 1, 1" />
</emitter>
</mesh>
<!-- <mesh type="sphere" >
<point name="center" value="0,0,0" />
<float name="radius" value="10000" />
<emitter type="envmap">
<string name="filename" value="envmap.exr" />
<float name="scale" value="3" />
</emitter>
</mesh> -->
</scene>
\ No newline at end of file
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