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Commit d05fcff5 authored by Paul Beuchat's avatar Paul Beuchat
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Corrected small spelling errors in the FAQ wiki, in the entry about getting...

Corrected small spelling errors in the FAQ wiki, in the entry about getting Vicon data of another object
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......@@ -216,11 +216,11 @@ bool occluded
//m_otherObjectPoseDataIndex = getPoseDataForObjectNameWithExpectedIndex( viconData, "NameOfOtherObject" , m_otherObjectPoseDataIndex , poseDataForOtherAgent );
```
- Uncomment this line and change ``"NameOfOtherObject"`` to be the name of the object that zou would like the data of. For the Crazyflie, the format used is ``"CFXX"`` where you replace ``XX`` with the number of the Crazyflie you want (zero padded), i.e., ``"CF01"`` would give you the data for Crazyflie one.
- Uncomment this line and change ``"NameOfOtherObject"`` to be the name of the object that you would like the data of. For the Crazyflies, the format used is ``"CFXX"`` where you replace ``XX`` with the number of the Crazyflie you want (zero padded), i.e., ``"CF01"`` would give you the data for Crazyflie one.
-Now the ``.otherCrazyflies`` property of the ``request`` variable that is passed to the ``calculateControlOutput`` function of your ``StudentControllerService.cpp`` file will contain the position of the ``NameOfOtherObject`` as the first entry in the array, i.e., you can access the data via ``request.otherCrazyflies[0].{x,y,z,roll,pitch,yaw}``.
- Now the ``.otherCrazyflies`` property of the ``request`` variable that is passed to the ``calculateControlOutput`` function of your ``StudentControllerService.cpp`` file will contain the position of the ``NameOfOtherObject`` as the first entry in the array, i.e., you can access the data via ``request.otherCrazyflies[0].{x,y,z,roll,pitch,yaw}``.
-IMPORTANT: if the other object is not visible by Vicon for some time, then the ``occluded`` property will indicate this, and the ``{x,y,z,roll,pitch,yaw}`` properties will have garbage values. Hence anywhere you use the data in your code, you should always check its validity with something like the following:
- IMPORTANT: if the other object is not visible by Vicon in a particular frame, then the ``occluded`` property will indicate this, and the ``{x,y,z,roll,pitch,yaw}`` properties will have garbage values. Hence anywhere you use the data in your code, you should always check its validity with something like the following:
```
if (request.otherCrazyflies[0].occluded)
{
......
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