- Nov 27, 2024
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marlehmann authored
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mtarnow authored
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- Nov 25, 2024
- Nov 24, 2024
- Nov 23, 2024
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marie3003 authored
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marie3003 authored
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marie3003 authored
# Conflicts: # src/common/game_state/game_state.h
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mtarnow authored
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marie3003 authored
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marie3003 authored
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marie3003 authored
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mtarnow authored
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marie3003 authored
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mtarnow authored
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marie3003 authored
updated logic in game state and deleted parts that are moved to round state, implemented connection to round state, finish game logic still missing # Conflicts: # src/common/game_state/game_state.cpp # src/common/game_state/round_state.cpp # src/common/game_state/round_state.h
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
# Conflicts: # CMakeLists.txt
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mtarnow authored
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mtarnow authored
# Conflicts: # src/common/game_state/player/hand.cpp # src/common/game_state/player/player.cpp # src/common/game_state/player/player.h # Conflicts: # CMakeLists.txt
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mtarnow authored
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- Nov 21, 2024
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marie3003 authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
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Aidan Meara authored
# Conflicts: # CMakeLists.txt
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mtarnow authored
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mtarnow authored
Merge branch '36-implement-deck-class-in-common' of gitlab.ethz.ch:beckermar/wizard into 36-implement-deck-class-in-common
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mtarnow authored
# Conflicts: # src/common/game_state/player/hand.cpp # src/common/game_state/player/player.cpp # src/common/game_state/player/player.h
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