mainguiwindow.h 2.28 KB
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#ifndef MAINGUIWINDOW_H
#define MAINGUIWINDOW_H

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// The #define CATKIN_MAKE comes from cmake file
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#include <QMainWindow>
#include <QTimer>
#include <QGridLayout>
#include <QGraphicsRectItem>

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#ifdef CATKIN_MAKE
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#include "rosNodeThread.h"
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#endif
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#include "ui_mainguiwindow.h"
#include "myGraphicsScene.h"
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#include "globalDefinitions.h"

#include "marker.h"             // temporal, just to check
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#include "crazyFly.h"
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namespace Ui {
class MainGUIWindow;
}


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#ifdef CATKIN_MAKE
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struct setpoint
{
    double x;
    double y;
    double z;
    double yaw;
};

class CSetpointQueue
{
public:
    CSetpointQueue();
    void insert(setpoint newElem);
    setpoint getNext();
    void print();

private:
    struct QueueElem
    {
        QueueElem(setpoint newElem) {elem.x=newElem.x; elem.y=newElem.y; elem.z=newElem.z; elem.yaw=newElem.yaw; next=NULL;}
        setpoint elem;
        QueueElem* next;
    };

    QueueElem* startElem;
    QueueElem* currElem;
    QueueElem* lastElem;
};
#endif

class MainGUIWindow : public QMainWindow
{
    Q_OBJECT

public:
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    explicit MainGUIWindow(int argc, char **argv, QWidget *parent = 0);

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    ~MainGUIWindow();

public slots:
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private slots:
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    #ifdef CATKIN_MAKE
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    #endif
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    void set_tabs(int n);
    void transitionToMode(int mode);
    void on_removeTable_clicked();

    void on_radioButton_table_mode_toggled(bool checked);

    void on_radioButton_crazyfly_zones_mode_toggled(bool checked);
    void handleTablePiecesNumChanged(int newNum);

    void on_radioButton_lock_mode_toggled(bool checked);

    void on_checkBox_grid_toggled(bool checked);

    void on_checkBox_table_toggled(bool checked);

    void on_checkBox_crazyfly_zones_toggled(bool checked);

    void on_tabWidget_currentChanged(int index);

    void centerViewIndex(int index);

    void on_pushButton_fitAll_clicked();

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    void on_checkBox_vicon_markers_toggled(bool checked);

    void on_checkBox_vicon_highlight_markers_toggled(bool checked);

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    #ifdef CATKIN_MAKE
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    void updateNewViconData(const ptrToMessage& p_msg);
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    #endif
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private:

    Ui::MainGUIWindow *ui;
    myGraphicsScene* scene;
    void _init();

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    std::vector<Marker*> markers_vector;
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    std::vector<crazyFly*> crazyflies_vector;
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    #ifdef CATKIN_MAKE
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    rosNodeThread* _rosNodeThread;
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    #endif
};



#endif // MAINGUIWINDOW_H