diff --git a/src/client/GameController.cpp b/src/client/GameController.cpp
index 0b066643b2591e0ae0446a3b81e71f80b5d0f9fd..ecb685464b01a90c687186ce48ea0e4b2ed1ad11 100644
--- a/src/client/GameController.cpp
+++ b/src/client/GameController.cpp
@@ -21,7 +21,6 @@ game_state* GameController::_currentGameState = nullptr;
 
 void GameController::init(GameWindow* gameWindow) {
 
-    //TODO: panels need to be adapted
     GameController::_gameWindow = gameWindow;
 
     // Set up main panels
@@ -137,13 +136,6 @@ void GameController::updateGameState(game_state* newGameState) {
                 showTrickOverMessage(winner);
             }
 
-            if(round_number != oldGameState->get_round_number())
-            {
-                // new round has started
-                showNewRoundMessage(oldGameState, newGameState);
-                showStatus("Round " + std::to_string(newGameState->get_round_number() + 1));
-            }
-
             // estimation phase
             if(GameController::_currentGameState->is_estimation_phase()) {
                 GameController::_gameWindow->showPanel(GameController::_trickEstimationPanel);
@@ -186,7 +178,6 @@ void GameController::playCard(card* cardToPlay) {
     ClientNetworkManager::sendRequest(request);
 }
 
-// TODO: estimate trick request, here message box with entry
 void GameController::processEstimateTricks()
 {
     wxString trickEstimate = GameController::_trickEstimationPanel->getTrickEstimate().Trim();
@@ -255,11 +246,6 @@ void GameController::showNewRoundMessage(game_state* oldGameState, game_state* n
         message += "\n" + playerName + ":     " + scoreText;
     }
 
-    //TODO: what to do with these? Is message just going away or do you have to press okay
-    //wxMessageDialog dialogBox = wxMessageDialog(nullptr, message, title, wxICON_NONE);
-    //dialogBox.SetOKLabel(wxMessageDialog::ButtonLabel(buttonLabel));
-    //dialogBox.ShowModal();
-
     auto* dialog = new ScoreDialog(GameController::_gameWindow, title, message);
 
     dialog->ShowModal();
diff --git a/src/client/messageBoxes/ErrorDialog.cpp b/src/client/messageBoxes/ErrorDialog.cpp
index f2722237adccfa4173ec0ea3c5236bf763bae82d..d97e354725855a3f9d2b993d2fb3bef57ecdef22 100644
--- a/src/client/messageBoxes/ErrorDialog.cpp
+++ b/src/client/messageBoxes/ErrorDialog.cpp
@@ -7,9 +7,6 @@
 ErrorDialog::ErrorDialog(wxWindow* parent, const std::string& title, const std::string& message, const wxBitmap& image)
     : wxDialog(parent, wxID_ANY, title, wxDefaultPosition, wxSize(400, 250), wxDEFAULT_DIALOG_STYLE | wxSTAY_ON_TOP) {
 
-    // Set custom background color (for example, red for error dialogs)
-    SetBackgroundColour(*wxBLACK);
-
     // Create a vertical sizer for layout
     wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
 
@@ -24,7 +21,6 @@ ErrorDialog::ErrorDialog(wxWindow* parent, const std::string& title, const std::
 
     // Display the error message
     messageCtrl = new wxStaticText(this, wxID_ANY, message);
-    messageCtrl->SetForegroundColour(*wxWHITE);  // Set text color to white for better contrast
     sizer->Add(messageCtrl, 0, wxALIGN_CENTER | wxALL, 10);
 
     // Add an OK button to close the dialog
@@ -32,5 +28,4 @@ ErrorDialog::ErrorDialog(wxWindow* parent, const std::string& title, const std::
     sizer->Add(okButton, 0, wxALIGN_CENTER | wxALL, 10);
 
     SetSizerAndFit(sizer);
-    Centre();  // Center the dialog on the screen
 }
\ No newline at end of file
diff --git a/src/client/messageBoxes/ScoreBoardDialog.cpp b/src/client/messageBoxes/ScoreBoardDialog.cpp
index 9d660e0da2370a87a4e79e893ba327de42b6d3ad..6f1d84946ce910e08755135532a481b19e24df89 100644
--- a/src/client/messageBoxes/ScoreBoardDialog.cpp
+++ b/src/client/messageBoxes/ScoreBoardDialog.cpp
@@ -52,7 +52,6 @@ ScoreBoardDialog::ScoreBoardDialog(wxWindow* parent, const std::string& title, c
     if (numRows >= 1) {
         for (int i = 0; i < numberOfPlayers; i++) {
             auto scores = players.at(i)->get_scores();
-            //tableData[i] = scores;
             tableData[i].insert(
                     tableData[i].end(),             // Insert starting at the end of tableData[i]
                     scores.begin()+1,                 // Start of scores
diff --git a/src/client/messageBoxes/ScoreBoardDialog.h b/src/client/messageBoxes/ScoreBoardDialog.h
index 1c75aacdd5ad3f4e5506e475af67775ad0250a91..65cb1d647c01f7e24f21c1fdfa3919a0a847a415 100644
--- a/src/client/messageBoxes/ScoreBoardDialog.h
+++ b/src/client/messageBoxes/ScoreBoardDialog.h
@@ -6,8 +6,6 @@
 #define WIZARD_SCOREBOARDDIALOG_H
 
 #include <wx/wx.h>
-#include <wx/statbmp.h>
-#include<vector>
 #include "../../common/game_state/game_state.h"
 
 class ScoreBoardDialog: public wxDialog {
diff --git a/src/client/messageBoxes/ScoreDialog.cpp b/src/client/messageBoxes/ScoreDialog.cpp
index c7b706c2c801df54b3e0d4496889159f6c788232..2a844b410fd7fa72a129ce2cfb4650f464bf64d0 100644
--- a/src/client/messageBoxes/ScoreDialog.cpp
+++ b/src/client/messageBoxes/ScoreDialog.cpp
@@ -18,7 +18,7 @@ ScoreDialog::ScoreDialog(wxWindow* parent, const std::string& title, const std::
     sizer->Add(messageText, 1, wxALL | wxEXPAND, 10);
     SetSizerAndFit(sizer);
 
-    // Initialize the timer to close the dialog after 5 seconds
+    // Initialize the timer to close the dialog after 2 seconds
     _closeTimer.SetOwner(this, wxID_ANY);
     _closeTimer.Start(2000, wxTIMER_ONE_SHOT);  // 5 seconds
 }
diff --git a/src/client/panels/MainGamePanelWizard.cpp b/src/client/panels/MainGamePanelWizard.cpp
index dd8d54754dd558793ce683ec3cfa4a64167d06dd..85fd8516c307de57c7611e6146c91423dedcc1da 100644
--- a/src/client/panels/MainGamePanelWizard.cpp
+++ b/src/client/panels/MainGamePanelWizard.cpp
@@ -34,34 +34,6 @@ void MainGamePanelWizard::buildGameState(game_state* gameState, player* me)
     wxPanel *panel = new wxPanel(this, wxID_ANY);
     this->SetBackgroundColour(wxColour(102,0,51));
 
-    /*
-    // access the main window to add a button
-    wxFrame* parentFrame = dynamic_cast<wxFrame*>(this->GetParent());
-    if (parentFrame && parentFrame->GetStatusBar()) {
-        wxStatusBar *statusBar = parentFrame->GetStatusBar();
-
-        // Retrieve the existing sizer
-        wxSizer *statusSizer = statusBar->GetSizer();
-        if (statusSizer) {
-            wxButton* scoreBoardButton = new wxButton(statusBar, wxID_ANY, "ScoreBoard");
-            statusSizer->Add(scoreBoardButton, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
-            // Refresh the layout
-            statusBar->Layout();
-        }
-    }
-
-    // put all player scores in a vector
-    std::vector<player*> players = gameState->get_players();
-    int numberOfPlayers = players.size();
-    std::vector<std::vector<int>> tableData(numberOfPlayers);
-
-    for (int i = 0; i < numberOfPlayers; i++){
-        tableData.at(i) = players.at(i)->get_scores();
-    }
-    */
-
-
-
     this->SetMinSize(wxSize(1200, 850));
 
     //create Grid to partition game panel
@@ -84,10 +56,6 @@ void MainGamePanelWizard::buildGameState(game_state* gameState, player* me)
         {{4,0}, {1,5}}
     };
 
-    // set gaps between the panels to 0 explicitly
-    //sizer->SetVGap(0);
-    //sizer->SetHGap(0);
-
     // Add other players
     std::vector<player*> players = gameState->get_players();
     int numberOfPlayers = players.size();
@@ -176,29 +144,12 @@ void MainGamePanelWizard::buildRoundDisplay(wxGridBagSizer* sizer, game_state* g
 {
     wxGBSizerItem* roundItem;
 
-    /*
-    //in top left corner for 3 players
-    if (gameState->get_players().size() == 3)
-    {
-        roundItem = sizer->FindItemAtPosition(wxGBPosition(0,0));
-    }
-    //in bottom left corner if 4-6 players
-    else
-    {
-    */
     roundItem = sizer->FindItemAtPosition(wxGBPosition(0,0));
     // }
     wxPanel* roundPanel = dynamic_cast<wxPanel*>(roundItem->GetWindow());
     wxBoxSizer* roundSizer_vert = new wxBoxSizer(wxVERTICAL);
     roundPanel->SetSizer(roundSizer_vert);
 
-    /*
-    if (!roundPanel->GetSizer()) {
-        auto* roundSizer_vert = new wxBoxSizer(wxVERTICAL);
-        roundPanel->SetSizer(roundSizer_vert);
-        roundPanel->SetMinSize(wxSize(200, 60));  // Lock minimum size
-    }
-    */
     if(gameState->is_started())
     {
         // roundPanel->GetSizer()->Clear(true); //clear existing content to avoid stacking
@@ -212,9 +163,6 @@ void MainGamePanelWizard::buildRoundDisplay(wxGridBagSizer* sizer, game_state* g
         estimateText->SetFont(regularFont);
         roundPanel->GetSizer()->Add(estimateText, 0, wxALIGN_CENTER | wxALL, 5);
     }
-    //roundPanel->Layout();
-    //roundPanel->Refresh();
-
 }
 
 
@@ -256,26 +204,6 @@ void MainGamePanelWizard::buildScoreLeaveButtons(wxGridBagSizer *sizer, game_sta
         });
 }
 
-/*
-void MainGamePanelWizard::buildLeaveGameButton(wxGridBagSizer *sizer, game_state* gameState) {
-    wxGBSizerItem* item = sizer->FindItemAtPosition(wxGBPosition(3,3));
-    wxPanel* panel = dynamic_cast<wxPanel*>(item->GetWindow());
-
-    if (gameState->is_started()) {
-        wxSizer* sizer_vert = panel->GetSizer();
-        // wxBoxSizer *sizer_vert = new wxBoxSizer(wxVERTICAL);
-        // panel->SetSizer(sizer_vert);
-
-        wxButton *leaveGameButton = new wxButton(panel, wxID_ANY, "Leave Game");
-        sizer_vert->Add(leaveGameButton, 0, wxALIGN_CENTER_HORIZONTAL | wxALL, 1);
-
-        leaveGameButton->Bind(wxEVT_BUTTON, [gameState](wxCommandEvent &event) {
-            GameController::leaveGame();
-        });
-    }
-
-}
-*/
 void MainGamePanelWizard::buildOtherPlayers(wxGridBagSizer* sizer, game_state* gameState, player* me, int myPosition)
 {
     std::vector<player*> players = gameState->get_players();
@@ -292,15 +220,15 @@ void MainGamePanelWizard::buildOtherPlayers(wxGridBagSizer* sizer, game_state* g
     }
     else if (numberOfPlayers == 4)
     {
-        otherPlayerPositions = { wxGBPosition(0, 2),  wxGBPosition(1, 0),  wxGBPosition(1, 4)};
+        otherPlayerPositions = { wxGBPosition(1, 0),  wxGBPosition(0, 2),  wxGBPosition(1, 4)};
     }
     else if (numberOfPlayers == 5)
     {
-        otherPlayerPositions = { wxGBPosition(0, 1), wxGBPosition(0, 3), wxGBPosition(1, 0), wxGBPosition(1, 4)};
+        otherPlayerPositions = { wxGBPosition(1, 0), wxGBPosition(0, 1), wxGBPosition(0, 3), wxGBPosition(1, 4)};
     }
     else if (numberOfPlayers == 6)
     {
-        otherPlayerPositions = { wxGBPosition(0, 1), wxGBPosition(0, 2), wxGBPosition(0, 3), wxGBPosition(1, 0), wxGBPosition(1, 4)};
+        otherPlayerPositions = { wxGBPosition(1, 0), wxGBPosition(0, 1), wxGBPosition(0, 2), wxGBPosition(0, 3), wxGBPosition(1, 4)};
     }
 
     for (int i = 0; i < otherPlayerPositions.size(); i++)
@@ -310,8 +238,6 @@ void MainGamePanelWizard::buildOtherPlayers(wxGridBagSizer* sizer, game_state* g
         wxPanel* panel = dynamic_cast<wxPanel*>(item->GetWindow());
         wxBoxSizer* playerSizer_vert = new wxBoxSizer(wxVERTICAL);
         panel->SetSizer(playerSizer_vert);
-        // TODO: look at this
-        panel->SetMinSize(wxSize(150,25));
         panel->SetBackgroundColour(wxColour(120,0,51));
 
         // get other player
@@ -320,12 +246,12 @@ void MainGamePanelWizard::buildOtherPlayers(wxGridBagSizer* sizer, game_state* g
         // Lobby: display names
         if(!gameState->is_started())
         {
-        wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, otherPlayer->get_player_name(),wxDefaultPosition, wxSize(150, 35), wxALIGN_CENTER);
+        wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, otherPlayer->get_player_name(),wxDefaultPosition, wxSize(panel->GetMinSize().GetWidth(), 35), wxALIGN_CENTER);
         playerNameText->SetForegroundColour(*wxWHITE);
         playerNameText->SetFont(regularFontBig);
 
 
-        wxStaticText* statusText = new wxStaticText(panel, wxID_ANY, "waiting...",wxDefaultPosition, wxDefaultSize, wxALIGN_CENTER);
+        wxStaticText* statusText = new wxStaticText(panel, wxID_ANY, "waiting...",wxDefaultPosition, wxSize(panel->GetMinSize().GetWidth(), 35), wxALIGN_CENTER);
         statusText->SetForegroundColour(*wxWHITE);
         statusText->SetFont(regularFont);
         playerSizer_vert->Add(playerNameText,0,wxALIGN_CENTER|wxTOP, 5);
@@ -344,6 +270,17 @@ void MainGamePanelWizard::buildOtherPlayers(wxGridBagSizer* sizer, game_state* g
         trickText->SetFont(regularFont);
         playerSizer_vert->Add(playerNameText,0,wxALIGN_CENTER|wxTOP,5);
         playerSizer_vert->Add(trickText,0,wxALIGN_CENTER);
+            if (otherPlayer == gameState->get_current_player())
+            {
+                panel->SetBackgroundColour(wxColour(50,0,51));
+            }
+            if (otherPlayer == gameState->get_starting_player())
+            {
+                wxStaticText* startText = new wxStaticText(panel, wxID_ANY, "Starting Player",wxDefaultPosition, wxSize(150, 35), wxALIGN_CENTER);
+                startText->SetForegroundColour(*wxWHITE);
+                startText->SetFont(regularFont);
+                playerSizer_vert->Add(startText,0,wxALIGN_CENTER);
+            }
         }
 
     }
@@ -358,7 +295,7 @@ void MainGamePanelWizard::buildTrumpCard(wxGridBagSizer* sizer, game_state* game
 
     if(gameState->is_started())
     {
-        wxStaticText* trumpText = new wxStaticText(trumpPanel, wxID_ANY, "TRUMP CARD",wxDefaultPosition, wxDefaultSize, wxALIGN_CENTER);
+        wxStaticText* trumpText = new wxStaticText(trumpPanel, wxID_ANY, "TRUMP CARD",wxDefaultPosition, wxSize(trumpPanel->GetMinSize().GetWidth(),35), wxALIGN_CENTER);
         trumpText->SetForegroundColour(*wxWHITE);
         trumpText->SetFont(regularFont);
         int trumpColor = gameState->get_trump_color();
@@ -400,7 +337,7 @@ void MainGamePanelWizard::buildTrickPile(wxGridBagSizer* sizer, game_state* game
     else{
         std::string wizardLogoImage = "assets/Wizard_round.png";
         ImagePanel* wizardLogo = new ImagePanel(trickPanel, wizardLogoImage, wxBITMAP_TYPE_ANY, wxDefaultPosition, wxSize(130,116));
-        trickPanelSizer_hor->Add(wizardLogo, 0, wxALIGN_CENTER );
+        trickPanelSizer_hor->Add(wizardLogo, 0, wxALIGN_BOTTOM);
     }
 }
 
@@ -446,9 +383,6 @@ void MainGamePanelWizard::buildThisPlayer(wxGridBagSizer* sizer, game_state* gam
     wxGBSizerItem* meItem = sizer->FindItemAtPosition(wxGBPosition(3,2));
     wxPanel* mePanel = dynamic_cast<wxPanel*>(meItem->GetWindow());
     mePanel->SetBackgroundColour(wxColour(120,0,51));
-    //TODO: anschauen
-    mePanel->SetMinSize(wxSize(290,25));
-    // create sizer to align elements at bottom center
     wxBoxSizer* meSizer_hor = new wxBoxSizer(wxHORIZONTAL);
     wxBoxSizer* meSizer = new wxBoxSizer(wxVERTICAL);
     meSizer_hor->Add(meSizer, 1, wxALIGN_BOTTOM);
@@ -491,6 +425,10 @@ void MainGamePanelWizard::buildThisPlayer(wxGridBagSizer* sizer, game_state* gam
     }
     else
     {
+        if (me == gameState->get_current_player())
+        {
+            mePanel->SetBackgroundColour(wxColour(50,0,51));
+        }
         // show estimated and scored tricks instead of status text
         wxStaticText* playerScore = new wxStaticText(mePanel, wxID_ANY, std::to_string(me->get_nof_tricks()) + "/" +  std::to_string(me->get_nof_predicted()) + " Tricks",wxDefaultPosition, wxSize(100, 20), wxALIGN_CENTER);
         playerScore->SetForegroundColour(*wxWHITE);
@@ -506,7 +444,7 @@ void MainGamePanelWizard::buildThisPlayer(wxGridBagSizer* sizer, game_state* gam
             wxGBSizerItem* cardItem = sizer->FindItemAtPosition(wxGBPosition(4,0));
             wxPanel* cardPanel = dynamic_cast<wxPanel*>(cardItem->GetWindow());
 
-            wxSize scaledCardSize = MainGamePanelWizard::cardSize;
+            wxSize scaledCardSize = wxSize(MainGamePanelWizard::cardSize.GetWidth()*0.9, MainGamePanelWizard::cardSize.GetHeight()*0.9);
 
             // define two new sizers to be able to center the cards
             auto cardPanelSizer_vert = new wxBoxSizer(wxVERTICAL);
@@ -554,7 +492,7 @@ void MainGamePanelWizard::buildThisPlayer(wxGridBagSizer* sizer, game_state* gam
                         GameController::playCard(handCard);
                     });
                 }
-                cardPanelSizer_hor->Add(cardButton, 0, wxALIGN_TOP | wxRIGHT | wxLEFT, 4);
+                cardPanelSizer_hor->Add(cardButton, 0, wxALIGN_CENTER | wxRIGHT | wxLEFT, 4);
             }
         }
 
diff --git a/src/client/panels/TrickEstimationPanel.cpp b/src/client/panels/TrickEstimationPanel.cpp
index 6ec122cedc0fb04021ec7e43ad941faae84e2895..fab28ec9504618262cc17813f03a22df59d89346 100644
--- a/src/client/panels/TrickEstimationPanel.cpp
+++ b/src/client/panels/TrickEstimationPanel.cpp
@@ -8,7 +8,10 @@ wxFont regularFontTrick = wxFont(wxFontInfo(12).FaceName("Junicode"));
 wxFont regularFontTrickBig = wxFont(wxFontInfo(18).FaceName("Junicode"));
 
 TrickEstimationPanel::TrickEstimationPanel(wxWindow* parent): wxPanel(parent, wxID_ANY, wxDefaultPosition,
-                                                                      wxSize(1200, 850)){}
+                                                                      wxSize(1200, 850))
+{
+    this->SetMinSize(wxSize(1200, 850));
+}
 TrickEstimationPanel::~TrickEstimationPanel()
 {
     delete _trickEstimateField;
@@ -61,8 +64,8 @@ void TrickEstimationPanel::buildGameState(game_state* gameState, player* me)
 
 
     // specify minimum size of the panels
-    int minWidth = TrickEstimationPanel::panelSize.GetWidth()/3;
-    int minHeight = TrickEstimationPanel::panelSize.GetHeight()/4;
+    int minWidth = TrickEstimationPanel::panelSize.GetWidth()/3-30;
+    int minHeight = TrickEstimationPanel::panelSize.GetHeight()/4-30;
 
     // fill the gridsizer with panels and set the minimum size accordingly
     for (auto &item : items)
@@ -70,7 +73,7 @@ void TrickEstimationPanel::buildGameState(game_state* gameState, player* me)
         auto p = new wxPanel(panel, wxID_ANY, wxDefaultPosition);
         p->SetMinSize(wxSize(minWidth,minHeight));
         p->SetBackgroundColour(wxColour(102,0,51));
-        sizer->Add(p, item.first, item.second, wxEXPAND|wxALL,5);
+        sizer->Add(p, item.first, item.second, wxEXPAND|wxALL,1);
     }
 
 
@@ -152,7 +155,7 @@ void TrickEstimationPanel::buildTrumpColor(wxGridBagSizer *sizer, game_state *ga
     wxBoxSizer* trumpSizer_vert = new wxBoxSizer(wxVERTICAL);
     trumpPanel->SetSizer(trumpSizer_vert);
 
-    wxStaticText* trumpText = new wxStaticText(trumpPanel, wxID_ANY, "TRUMP CARD",wxDefaultPosition, wxSize(120, 20), wxALIGN_CENTER);
+    wxStaticText* trumpText = new wxStaticText(trumpPanel, wxID_ANY, "TRUMP CARD",wxDefaultPosition, wxSize(trumpPanel->GetMinSize().GetWidth(), 20), wxALIGN_CENTER);
     trumpText->SetForegroundColour(*wxWHITE);
     trumpText->SetFont(regularFontTrick);
 
@@ -190,6 +193,7 @@ void TrickEstimationPanel::buildHand(wxGridBagSizer *sizer, game_state *gameStat
             scaledCardSize = wxSize(scaledCardWidth, scaledCardHeight);
         }
 
+
         // Show all cards
         for (int i = 0; i < me->get_hand()->get_cards().size(); i++) {
 
@@ -228,7 +232,7 @@ void TrickEstimationPanel::buildCenter(wxGridBagSizer* sizer, game_state* gameSt
     centerPanelSizer_hor->Add(centerPanelSizer_vert2, 1, wxALIGN_CENTER);
 
     // add round number
-    wxStaticText* roundNumber = new wxStaticText(centerPanel, wxID_ANY, "Round " + std::to_string(gameState->get_round_number()+1),wxDefaultPosition, wxSize(80, 43), wxALIGN_CENTER);
+    wxStaticText* roundNumber = new wxStaticText(centerPanel, wxID_ANY, "Round " + std::to_string(gameState->get_round_number()+1),wxDefaultPosition, wxSize(centerPanel->GetMinSize().GetWidth(), 43), wxALIGN_CENTER);
     roundNumber->SetForegroundColour(*wxWHITE);
     roundNumber->SetFont(magicalFontTrick);
 
@@ -255,7 +259,7 @@ void TrickEstimationPanel::buildThisPlayer(wxGridBagSizer* sizer, game_state* ga
     playerName->SetForegroundColour(*wxWHITE);
     playerName->SetFont(regularFontTrickBig);
 
-    mePanelSizer_vert->Add(playerName, 0, wxALIGN_CENTER);
+    mePanelSizer_vert->Add(playerName, 0, wxALIGN_CENTER|wxTOP, 5);
 
     // if we have not submitted estimate yet
     if (me->get_nof_predicted() == -1)
@@ -265,7 +269,7 @@ void TrickEstimationPanel::buildThisPlayer(wxGridBagSizer* sizer, game_state* ga
             mePanel->SetBackgroundColour(wxColour(50,0,51));
 
             // add input field for trick estimate
-            wxStaticText* inputLabel = new wxStaticText(mePanel, wxID_ANY, "Trick estimate:",wxDefaultPosition, wxSize(130, 20), wxALIGN_CENTER);
+            wxStaticText* inputLabel = new wxStaticText(mePanel, wxID_ANY, "Trick estimate:",wxDefaultPosition, wxSize(mePanel->GetMinSize().GetWidth(), 20), wxALIGN_CENTER);
             inputLabel->SetForegroundColour(*wxWHITE);
             inputLabel->SetFont(regularFontTrick);
             mePanelSizer_vert->Add(inputLabel, 0, wxALIGN_CENTER);
@@ -289,7 +293,7 @@ void TrickEstimationPanel::buildThisPlayer(wxGridBagSizer* sizer, game_state* ga
         }
         else
         {
-            wxStaticText* playerName = new wxStaticText(mePanel, wxID_ANY, "waiting...",wxDefaultPosition, wxSize(110, 20), wxALIGN_CENTER);
+            wxStaticText* playerName = new wxStaticText(mePanel, wxID_ANY, "waiting...",wxDefaultPosition, wxSize(mePanel->GetMinSize().GetWidth(), 20), wxALIGN_CENTER);
             //large enough for a 15 character name
             playerName->SetForegroundColour(*wxWHITE);
             playerName->SetFont(regularFontTrick);
@@ -301,12 +305,11 @@ void TrickEstimationPanel::buildThisPlayer(wxGridBagSizer* sizer, game_state* ga
     else
     {
         // display the number of tricks
-        wxStaticText* estimatedTricks = new wxStaticText(mePanel, wxID_ANY, std::to_string(me->get_nof_predicted()) + " Tricks",wxDefaultPosition, wxSize(110, 20), wxALIGN_CENTER);
+        wxStaticText* estimatedTricks = new wxStaticText(mePanel, wxID_ANY, std::to_string(me->get_nof_predicted()) + " Tricks",wxDefaultPosition, wxSize(mePanel->GetMinSize().GetWidth(), 20), wxALIGN_CENTER);
         estimatedTricks->SetForegroundColour(*wxWHITE);
         estimatedTricks->SetFont(regularFontTrick);
         mePanelSizer_vert->Add(estimatedTricks, 0, wxALIGN_CENTER);
     }
-    // mePanel->SetSizer(mePanelSizer_hor);
 }
 
 void TrickEstimationPanel::buildOtherPlayers(wxGridBagSizer* sizer, game_state* gameState, int myPosition)
@@ -367,14 +370,14 @@ void TrickEstimationPanel::buildOtherPlayers(wxGridBagSizer* sizer, game_state*
                 statusText = "waiting...";
             }
 
-            wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, statusText,wxDefaultPosition, wxSize(150, 30), wxALIGN_CENTER);
+            wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, statusText,wxDefaultPosition, wxSize(panel->GetMinSize().GetWidth(), 30), wxALIGN_CENTER);
             playerNameText->SetForegroundColour(*wxWHITE);
             playerNameText->SetFont(regularFontTrick);
             playerSizer_vert->Add(playerNameText, 0, wxALIGN_CENTER);
         }
         else
         {
-            wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, std::to_string(otherPlayer->get_nof_predicted()) + " Tricks",wxDefaultPosition,  wxSize(80, 20), wxALIGN_CENTER);
+            wxStaticText* playerNameText = new wxStaticText(panel, wxID_ANY, std::to_string(otherPlayer->get_nof_predicted()) + " Tricks",wxDefaultPosition,  wxSize(panel->GetMinSize().GetWidth(), 20), wxALIGN_CENTER);
             //8 characters, width 80
             playerNameText->SetForegroundColour(*wxWHITE);
             playerNameText->SetFont(regularFontTrick);
diff --git a/src/client/panels/TrickEstimationPanel.h b/src/client/panels/TrickEstimationPanel.h
index 57d64952ecb71e859b20586e9f577417f22f6216..635e75c4109915a3d940c78093c6c896a5d4ef68 100644
--- a/src/client/panels/TrickEstimationPanel.h
+++ b/src/client/panels/TrickEstimationPanel.h
@@ -18,7 +18,7 @@ public:
     wxString getTrickEstimate();
     void buildGameState(game_state* gameState, player* me);
 private:
-    wxSize const panelSize = wxSize(960, 680);
+    wxSize const panelSize = wxSize(1200, 850);
     wxSize const cardSize = wxSize(85, 131);
 
     void buildCenter(wxGridBagSizer* sizer, game_state* gameState);
diff --git a/src/client/uiElements/InputField.cpp b/src/client/uiElements/InputField.cpp
index 50ece90e32fb961a4b8667829072e5db2f49c2c7..720b0db19c084896a386b3a335c6abccdc4f209f 100644
--- a/src/client/uiElements/InputField.cpp
+++ b/src/client/uiElements/InputField.cpp
@@ -11,7 +11,7 @@ InputField::InputField(wxWindow* parent, const wxString& labelText, int labelWid
             wxID_ANY, // element id
             labelText, // text that's displayed as label
             wxDefaultPosition, // position
-            wxSize(labelWidth, -1) // size (-1 means default size)
+            wxSize(labelWidth, 40)
      );
     horizontalLayout->Add(this->_label, 0, wxALIGN_CENTER);
 
@@ -20,7 +20,7 @@ InputField::InputField(wxWindow* parent, const wxString& labelText, int labelWid
             wxID_ANY, // element id
             fieldValue, // default value
             wxDefaultPosition, // position
-            wxSize(fieldWidth, -1) // size (-1 means default size)
+            wxSize(fieldWidth, 40)
     );
     horizontalLayout->Add(this->_field, 0, wxALIGN_CENTER);
 
diff --git a/src/client/windows/GameWindow.cpp b/src/client/windows/GameWindow.cpp
index ee1712d9d6ec689ae10ad2592adc7439d53349b5..1222a3f107a9fb67e89be55b1c1d571fd8be79d2 100644
--- a/src/client/windows/GameWindow.cpp
+++ b/src/client/windows/GameWindow.cpp
@@ -15,7 +15,7 @@ GameWindow::GameWindow(const wxString& title, const wxPoint& pos, const wxSize&
 
     // Add "Rules" button directly to the status bar
     _rulesButton = new wxButton(_statusBar, wxID_ANY, "Rules");
-    _settingsButton = new wxButton(_statusBar, wxID_ANY, "Settings");
+    //_settingsButton = new wxButton(_statusBar, wxID_ANY, "Settings");
 
     // Set minimum height of status bar based on the button's height with padding
     _statusBar->SetMinHeight(_rulesButton->GetSize().GetHeight() + 10);
@@ -26,21 +26,19 @@ GameWindow::GameWindow(const wxString& title, const wxPoint& pos, const wxSize&
     // Add stretchable space to fill space in statusbar
     statusSizer->AddStretchSpacer(1);
 
-    statusSizer->Add(_settingsButton, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
+    //statusSizer->Add(_settingsButton, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
     statusSizer->Add(_rulesButton, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
     _statusBar->SetSizer(statusSizer);
     _statusBar->Layout();
 
     // Bind the button click event to showRules method
     _rulesButton->Bind(wxEVT_BUTTON, &GameWindow::showRules, this);
-    _settingsButton->Bind(wxEVT_BUTTON, &GameWindow::show_settings, this);
 
     // Set background
     wxColor lightBlue = wxColor(102, 0, 51);
     this->SetBackgroundColour(lightBlue);
 
-    // Set the minimum size of the window. The user won't be able to resize the window to a size smaller than this
-    this->SetMinSize(wxSize(1000, 720));
+    this->SetMinSize(wxSize(1200, 850));
 
 }
 
@@ -87,10 +85,3 @@ void GameWindow::showRules(wxCommandEvent& event) {
         wxMessageBox("Die Datei 'Rules.pdf' wurde nicht gefunden!", "Fehler", wxICON_ERROR);
     }
 }
-
-void GameWindow::show_settings(wxCommandEvent& event){
-    wxString settings = "Not implemented yet";
-
-    wxMessageDialog rulesDialog(this, settings, "Game Rules", wxOK | wxICON_INFORMATION);
-    rulesDialog.ShowModal();
-}
diff --git a/src/client/windows/GameWindow.h b/src/client/windows/GameWindow.h
index b02b19d19760f2703d4cf42999e102cd548aab9b..53946eeaae30397bb185ab87018286db069148fb 100644
--- a/src/client/windows/GameWindow.h
+++ b/src/client/windows/GameWindow.h
@@ -21,7 +21,6 @@ private:
     wxPanel* _currentPanel;
 
     void showRules(wxCommandEvent& event);
-    void show_settings(wxCommandEvent& event);
 };