Wizard
Software Engineering Project - Wizard
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full_state_response Member List

This is the complete list of members for full_state_response, including all inherited members.

_game_id (defined in server_response)server_responseprotected
_type (defined in server_response)server_responseprotected
create_base_class_properties(ResponseType type, const std::string &game_id) (defined in server_response)server_responseprotectedstatic
extract_base_class_properties(const rapidjson::Value &json) (defined in server_response)server_responseprotectedstatic
from_json(const rapidjson::Value &json) (defined in full_state_response)full_state_responsestatic
full_state_response(std::string game_id, const game_state &state) (defined in full_state_response)full_state_response
get_game_id() const (defined in server_response)server_response
get_state_json() const (defined in full_state_response)full_state_response
get_type() const (defined in server_response)server_response
server_response(base_class_properties) (defined in server_response)server_responseexplicitprotected
to_json() const (defined in serializable)serializableinlinevirtual
write_into_json(rapidjson::Value &json, rapidjson::Document::AllocatorType &allocator) const override (defined in full_state_response)full_state_responsevirtual
~full_state_response() (defined in full_state_response)full_state_response
~serializable()=default (defined in serializable)serializablevirtual