Wizard
Software Engineering Project - Wizard
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player Member List

This is the complete list of members for player, including all inherited members.

_id (defined in unique_serializable)unique_serializableprotected
add_card(card *card, std::string &err) constplayer
from_json(const rapidjson::Value &json)playerstatic
get_game_id()player
get_hand() const noexceptplayer
get_id() const (defined in unique_serializable)unique_serializable
get_nof_cards() const noexceptplayer
get_nof_predicted() const noexceptplayer
get_nof_tricks() const noexceptplayer
get_player_name() const noexceptplayer
get_scores() const noexceptplayer
player(const std::string &name)playerexplicit
player(const std::string &id, const std::string &name)player
set_game_id(const std::string &game_id)player
set_nof_predicted(int nof_predicted) constplayer
set_nof_tricks(int nof_tricks) constplayer
set_scores(int score)player
setup_round() constplayer
to_json() const (defined in serializable)serializableinlinevirtual
unique_serializable() (defined in unique_serializable)unique_serializableprotected
unique_serializable(std::string id) (defined in unique_serializable)unique_serializableprotected
wrap_up_round()player
write_into_json(rapidjson::Value &json, rapidjson::Document::AllocatorType &allocator) const overrideplayervirtual
write_into_json(rapidjson::Value &json, rapidjson::MemoryPoolAllocator< rapidjson::CrtAllocator > &allocator) const override (defined in unique_serializable)unique_serializablevirtual
~player() overrideplayer
~serializable()=default (defined in serializable)serializablevirtual