Wizard
Software Engineering Project - Wizard
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This is the complete list of members for GameController, including all inherited members.
connectToServer() (defined in GameController) | GameController | static |
estimateTrick() (defined in GameController) | GameController | static |
estimateTricks(int nof_cards) (defined in GameController) | GameController | static |
getMainThreadEventHandler() (defined in GameController) | GameController | static |
init(GameWindow *gameWindow) (defined in GameController) | GameController | static |
leaveGame() (defined in GameController) | GameController | static |
playCard(card *cardToPlay) (defined in GameController) | GameController | static |
showError(const std::string &title, const std::string &message) (defined in GameController) | GameController | static |
showGameOverMessage() (defined in GameController) | GameController | static |
showNewRoundMessage(game_state *oldGameState, game_state *newGameState) (defined in GameController) | GameController | static |
showStatus(const std::string &message) (defined in GameController) | GameController | static |
showTrickOverMessage() (defined in GameController) | GameController | static |
startGame() (defined in GameController) | GameController | static |
updateGameState(game_state *newGameState) (defined in GameController) | GameController | static |