Wizard
Software Engineering Project - Wizard
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This is the complete list of members for join_game_request, including all inherited members.
_game_id (defined in client_request) | client_request | protected |
_player_id (defined in client_request) | client_request | protected |
_req_id (defined in client_request) | client_request | protected |
_type (defined in client_request) | client_request | protected |
client_request(base_class_properties) (defined in client_request) | client_request | explicitprotected |
create_base_class_properties(RequestType type, std::string req_id, std::string &player_id, std::string &game_id) (defined in client_request) | client_request | protectedstatic |
extract_base_class_properties(const rapidjson::Value &json) (defined in client_request) | client_request | protectedstatic |
from_json(const rapidjson::Value &json) (defined in join_game_request) | join_game_request | static |
get_game_id() const (defined in client_request) | client_request | inline |
get_player_id() const (defined in client_request) | client_request | inline |
get_player_name() const (defined in join_game_request) | join_game_request | inline |
get_req_id() const (defined in client_request) | client_request | inline |
get_type() const (defined in client_request) | client_request | inline |
join_game_request(std::string player_id, std::string name) (defined in join_game_request) | join_game_request | |
join_game_request(std::string game_id, std::string player_id, std::string name) (defined in join_game_request) | join_game_request | |
to_json() const (defined in serializable) | serializable | inlinevirtual |
to_string() const (defined in client_request) | client_request | virtual |
write_into_json(rapidjson::Value &json, rapidjson::Document::AllocatorType &allocator) const override (defined in join_game_request) | join_game_request | virtual |
~client_request() (defined in client_request) | client_request | inlinevirtual |
~serializable()=default (defined in serializable) | serializable | virtual |