Wizard
Software Engineering Project - Wizard
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GameStatePlayCardTest Class Reference
Inheritance diagram for GameStatePlayCardTest:
testing::Test

Protected Member Functions

void SetUp () override
 
void TearDown () override
 
- Protected Member Functions inherited from testing::Test

Protected Attributes

game_statetest_game_state = new game_state()
 
playertest_player1 = new player("player1")
 
playertest_player2 = new player("player2")
 
playertest_player3 = new player("player3")
 
playertest_player4 = new player("player4")
 
playertest_player5 = new player("player5")
 
std::string error = "error message"
 

Additional Inherited Members

- Public Member Functions inherited from testing::Test
- Static Public Member Functions inherited from testing::Test
static void SetUpTestSuite ()
 
static void TearDownTestSuite ()
 
static void TearDownTestCase ()
 
static void SetUpTestCase ()
 
static bool HasFatalFailure ()
 
static bool HasNonfatalFailure ()
 
static bool IsSkipped ()
 
static bool HasFailure ()
 
static void RecordProperty (const std::string &key, const std::string &value)
 
static void RecordProperty (const std::string &key, int value)
 

Member Function Documentation

◆ SetUp()

void GameStatePlayCardTest::SetUp ( )
inlineoverrideprotectedvirtual

Reimplemented from testing::Test.

◆ TearDown()

void GameStatePlayCardTest::TearDown ( )
inlineoverrideprotectedvirtual

Reimplemented from testing::Test.


The documentation for this class was generated from the following file: