Wizard
Software Engineering Project - Wizard
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
client_request::base_class_properties
C
server_response::base_class_properties
C
ClientNetworkManager
C
vector_utils::derived_from< T, B >
▼
C
std::exception
C
WizardException
C
game_instance
C
game_instance_manager
C
GameController
C
json_utils
C
player_manager
C
request_handler
▼
C
serializable
C
serializable_value< int >
C
serializable_value< bool >
C
serializable_value< std::string >
▼
C
client_request
C
decide_trump_color_request
C
estimate_tricks_request
C
join_game_request
C
leave_game_request
C
play_card_request
C
start_game_request
C
serializable_value< T >
▼
C
server_response
C
full_state_response
C
request_response
▼
C
unique_serializable
C
card
Represents a card in the game
C
deck
Represents the card deck in the game
C
game_state
C
hand
Represents a player's hand in the game
C
player
Represents a player in the game
C
trick
Represents the trick in the game
C
server_network_manager
C
uuid_generator
▼
C
wxApp
C
Wizard
▼
C
wxDialog
C
ErrorDialog
C
ScoreBoardDialog
C
ScoreDialog
▼
C
wxFrame
C
GameWindow
▼
C
wxPanel
C
ConnectionPanel
C
ImagePanel
C
InputField
C
MainGamePanelWizard
C
TrickEstimationPanel
▼
C
wxThread
C
ResponseListenerThread
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