Wizard
Software Engineering Project - Wizard
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GameController Class Reference

Static Public Member Functions

static void init (GameWindow *gameWindow)
 
static void connectToServer ()
 
static void updateGameState (game_state *newGameState)
 
static void startGame ()
 
static void estimateTricks (int nof_cards)
 
static void leaveGame ()
 
static void playCard (card *cardToPlay)
 
static void estimateTrick ()
 
static wxEvtHandler * getMainThreadEventHandler ()
 
static void showError (const std::string &title, const std::string &message)
 
static void showStatus (const std::string &message)
 
static void showNewRoundMessage (game_state *oldGameState, game_state *newGameState)
 
static void showTrickOverMessage ()
 
static void showGameOverMessage ()
 

The documentation for this class was generated from the following files: