#ifndef MAINGUIWINDOW_H #define MAINGUIWINDOW_H // The #define CATKIN_MAKE comes from cmake file #include #include #include #include #ifdef CATKIN_MAKE #include "rosNodeThread.h" #endif #include "ui_mainguiwindow.h" #include "myGraphicsScene.h" #include "globalDefinitions.h" #include "marker.h" // temporal, just to check namespace Ui { class MainGUIWindow; } #ifdef CATKIN_MAKE struct setpoint { double x; double y; double z; double yaw; }; class CSetpointQueue { public: CSetpointQueue(); void insert(setpoint newElem); setpoint getNext(); void print(); private: struct QueueElem { QueueElem(setpoint newElem) {elem.x=newElem.x; elem.y=newElem.y; elem.z=newElem.z; elem.yaw=newElem.yaw; next=NULL;} setpoint elem; QueueElem* next; }; QueueElem* startElem; QueueElem* currElem; QueueElem* lastElem; }; #endif class MainGUIWindow : public QMainWindow { Q_OBJECT public: explicit MainGUIWindow(int argc, char **argv, QWidget *parent = 0); ~MainGUIWindow(); public slots: private slots: #ifdef CATKIN_MAKE #endif void set_tabs(int n); void transitionToMode(int mode); void on_removeTable_clicked(); void on_radioButton_table_mode_toggled(bool checked); void on_radioButton_crazyfly_zones_mode_toggled(bool checked); void handleTablePiecesNumChanged(int newNum); void on_radioButton_lock_mode_toggled(bool checked); void on_checkBox_grid_toggled(bool checked); void on_checkBox_table_toggled(bool checked); void on_checkBox_crazyfly_zones_toggled(bool checked); void on_tabWidget_currentChanged(int index); void centerViewIndex(int index); void on_pushButton_fitAll_clicked(); void on_checkBox_vicon_markers_toggled(bool checked); void on_checkBox_vicon_highlight_markers_toggled(bool checked); void setPosMarker(double x, double y); private: Ui::MainGUIWindow *ui; myGraphicsScene* scene; void _init(); Marker* marker; #ifdef CATKIN_MAKE rosNodeThread* _rosNodeThread; #endif }; #endif // MAINGUIWINDOW_H